Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 106 to 125 of 125 · Previous page · First page
(+1)

i noticed in a comment below this one you have said you can already mod the current items in your awesome tool with a "unity mod loader"
i think i am just being dumb but i am struggling finding such a plug in for unity.

is there a specific one you might be able to link or point in the right direction?

Are you considering adding the ability for us to upload our own 3D objects/matching sound effects? If not I think adding a water bottle hit that could match a hydrate command would be very fun!

You can already modify existing objects with a Unity Mod Loader. However, I'm planning on releasing the source code at some point. :)

Nice! would love to add my own models i made like a turtle shell, lego blocks or a flying cow!

Can you release some kind of tutorial for this when you have the time, for those of us not familiar with unity modifying!

I don't do unity modding myself, so I'm clueless as to how to do it. I just know it's possible.

Wonderful tool!! Its really fun to use! 

I do have a question though. I have a bunch of different outfits for my model, and I was wondering if there is a way to change models in and out without having to restart the entire application? Thank you very much!

(+1)

Maybe you could do it with blendshapes? So all your outfits are in one model and can be toggled as expressions.

(1 edit) (+2)

YOOO I love your app!

What I'd like to be able to do though is changing the name of the point redeems! That'd be really cool! (I stream in spanish and my audience hardly knows any english so most don't know what the redeems say!)

Besides that, the app works just fine! ^^

Thanks for the review! I'll try adding an option to change the point redeem names for sure!

(1 edit) (+1)(-1)

hey, so i recently got a VR kit and wanted to stream from it using VirtualMotionCapture via TIFA, happy to say it works almost perfectly!

there was a weird thing where, if VMC was already running and sending OSC data, TIFA immediately loaded my avatar on the startup menu, and loading my avatar to get rid of the UI froze the avatar and loaded a new avatar in addition to leaving the old one there. i think VMC sends the VRM data in addition to OSC data? i captured what it looks like when this happens here: 

i was able to get around it by launching TIFA and loading my avatar first, before launching VMC, and it basically worked perfectly fine.

to me, it's just a bit of a minor inconvenience. but i feel like if this were fixed it would be pretty cool to say that TIFA works with both VSeeFace and VMC out of the box lol

Thanks for the review! :) I'll look at it, but I'm not sure what's causing it the bug.

right, ok, i guess i should have tested the funny stuff first... almost none of the fun stuff worked properly, i think it got confused about the position of things (probably because of OSC data coming from VMC being different from VSeeFace somehow?) and was spawning stuff in the wrong place. here's a capture, everything dropped from the base of the feet except for the pie, and the food didn't show up. 

all that being said, while it would be nice if this were fixed, i would totally understand if you chose not to and only focus on supporting VSF. frankly i think it's amazing that using VMC even works at all and i'm satisfied just being able to wave my hands around, and i also still do non-VR streams with VSF anyway, so. 

Right, it just looks like TIFA is not finding the limbs (head, hands, etc..) of the model you imported in it. If you can DM me on Twitter we can look at it.

(1 edit)

I dont know if im daft, but where is the shadow intensity slider? I dont appear to have anything for that. Also be there a way to save an avatar as default? Ive got a Vseeface avatar, and while a small inconvenience, having to click open then select vseeface in the file filter is a *tiny* bit frustrating-- But i really love this tysm <3

I actually removed the shadow slider since it was causing issues. There is no way to save an avatar as default currently, I could add it in a next update.

Hmmm. Is there any way to remove the shadows like the slider used to do for me? I have an interesting model that looks weird with the shadows on! I was also saddened by the removal of the intensity slider. 

Deleted 2 years ago

Loving this, just set it up and it all works except the Give me something to eat command for some reason, just don't see anything happening

It should give you something in your hands, and you can eat it if you havea  leap motion

(+1)

Ah and I do. It works great :) Thank you

Is it possible to control whether the boxes or pies fall? I enjoy the boxes falling on my head more than the pies. Would it be possible to disable the pies from the possible falling objects? Might be a neat feature in a future update to allow people to enable/disable which things fall or get thrown at them. Have some kind of checkbox menu or configuration file where we can choose which objects will get used in the TIFA program in a future update.

I will definitely add configuration options in the future!

Deleted 2 years ago

Not at the moment, but I can look at it in the future. :)



Hi Melon! First of all amazing software you have created! My chat loves to bonk me and I really think this application will satisfy their bonking!

However, I was able to do everything besides the tracking. I am currently getting a new upgrade for my avatar (new expression, it makes the file becomes a VSF) when I uploaded a VRM file of my old model everything is perfectly fine! But, when I use the newer model (which is the VSF) I'm stuck in this weird position the only lets me turn left and right but I can't look around or anything... And when I want to throw stuff at my face it gets thrown way over my head. Could this be a model problem?


I am having the exact same issues with my model

Hey there I'm dealing with the same issue with my VSFavatar format. I'm thinking it might have to do with the blendshapes? Maybe this program will not work with blendshapes that add things to the head face and arms? For example I have a hat I can put on with a hot key by hiding the assest and setting up and animation thru Unity.  Any luck on a fix to this?  Because it kinda limits people who use VSF format. Or is this a user error that can be fixed?

Hey Melon, this plugin is amazing! Super glad I found it. My chat loves it! I was wondering if you will integrate transparency and lighting in a future update? At the moment I have some glasses that are transparent in Vseeface but solid in TIFA.

(2 edits)

There already is transparency if you enable the "Enable Transparency" option in OBS, if you capture the game as a Game Capture!

As for lighting, you can already tweak the shaow intensity, but I might add more options later!

EDIT: Oh you meant on the 3D model itself? Make sure it's using the Standard shaders.

(+1)

Thanks for the answer! I noticed it uses the lighting/material options in Unity other than what is in VseeFace, which is actually pretty cool. I guess I can add lighting, etc. To the model itself in Unity and it will work in TIFA?

Otherwise I am looking forward to what's to come man, this software is amazing :D

So I think I am doing things right, but it's not working out.

Boot VSeeFace, enabled "Send data with OSC\VMC protocol", open TIFA, entered the Twitch ID and selected the VRM, but then everything goes black (text disappears). Doesn't seem to take any input, OBS definitely captures nothing from that window.

What am I missing?

(+1)

Try moving with WASD, maybe your avatar is way too small for the app.

Hi, TIFA does not work in current versions of VSEEFACE (or at least for me, it only works until the version 1.13.36d B)

An option would also be good is to enter the port that you want to assign.

I use this software a lot in my streaming, a next update with more functions would be good :)

Thanks

What instructions? I can't find any instructions

(+1)

They normally appear when you download the software on the download page. I'll add them to the main post.

(+1)

OMG Thank you! <3  MUCH BETTER!

looks like a lot of fun, can't wait to use this! though i should mention the current version doesn't come with a readme lol

Woops! I'll make sure to fix that for the next version! Thanks for the catch!

hey! I’ve set up the program and added the vrmspringbonecollider component to the model however the balls go straight through me! Any idea what I’ve done wrong? Tia

Hmmm, weird. Did you make sure to actually add colliders in the component? Could I get a screenshot of it? :)

I’m a bit of a noob on unity and still learning so possibly! sure thing! I’ll get the screenshots tomorrow morning :) 

Oh hey, you added that collider on your hips, not your head. And it looks like it's waaay too small! :)

(1 edit)

I've now added it to my head, ears and neck. I think. but I tested it in TIFA and the ball still goes straight through me.

(+1)

Is there an option currently (or in the future) to be able to add our own models/objects to be thrown at a person's head, instead of a ball? 

I've been thinking of setting up models of foods or drinks, for example. 

(+1)

As I want to keep the program simple, I won't allow people to upload their own models. It would require many, MANY options for people to get it just right, and I don't want to have to deal with every single sort of wrong model people could upload.

That makes sense, thank you for your response!

(+1)

this is such  a cool tool, cant wait to see more updates in the future!

(+2)

will you be adding an option/slider to change the FOV? I like my model to look more 2Dish so I usually crank the FOV setting all the way up when in Vseeface. great program by the way!!

(+2)

This is cool, but are channel points the only way to trigger it? I am not going for affiliate/partner and would just like it to be possible to trigger interaction with chat commands. Is that on the cards?

(1 edit)

You can press Space to trigger the balls manually! :D

As far as chat commands go, it would require a bot to be setup by the user, which I don't want people to do.

(-1)

I bought this so that my viewers could interact with me and not for the manual ball throwing effect. I only learned that it requires channel points to work for interactions from the readme, after buying. That's not something one would expect from reading the description alone, so I did not ask beforehand. Please make this clear in the tool description, because this tool is of very limited use to those who do not wish to be partner or affiliate. 

(1 edit)

I understand, I will add that it requires to be affiliate/partner in the description. If you want a refund I will gladly give you one. Simply tell me.

u can do points with stream elements its free

(1 edit) (+1)

The kind of points you can set up with bots are not the same thing as the Twitch Channel Points program.

Viewing most recent comments 106 to 125 of 125 · Previous page · First page