hey! I’ve set up the program and added the vrmspringbonecollider component to the model however the balls go straight through me! Any idea what I’ve done wrong? Tia
As I want to keep the program simple, I won't allow people to upload their own models. It would require many, MANY options for people to get it just right, and I don't want to have to deal with every single sort of wrong model people could upload.
will you be adding an option/slider to change the FOV? I like my model to look more 2Dish so I usually crank the FOV setting all the way up when in Vseeface. great program by the way!!
This is cool, but are channel points the only way to trigger it? I am not going for affiliate/partner and would just like it to be possible to trigger interaction with chat commands. Is that on the cards?
I bought this so that my viewers could interact with me and not for the manual ball throwing effect. I only learned that it requires channel points to work for interactions from the readme, after buying. That's not something one would expect from reading the description alone, so I did not ask beforehand. Please make this clear in the tool description, because this tool is of very limited use to those who do not wish to be partner or affiliate.
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looks like a lot of fun, can't wait to use this! though i should mention the current version doesn't come with a readme lol
Woops! I'll make sure to fix that for the next version! Thanks for the catch!
hey! I’ve set up the program and added the vrmspringbonecollider component to the model however the balls go straight through me! Any idea what I’ve done wrong? Tia
Hmmm, weird. Did you make sure to actually add colliders in the component? Could I get a screenshot of it? :)
I’m a bit of a noob on unity and still learning so possibly! sure thing! I’ll get the screenshots tomorrow morning :)
Oh hey, you added that collider on your hips, not your head. And it looks like it's waaay too small! :)
I've now added it to my head, ears and neck. I think. but I tested it in TIFA and the ball still goes straight through me.
Is there an option currently (or in the future) to be able to add our own models/objects to be thrown at a person's head, instead of a ball?
I've been thinking of setting up models of foods or drinks, for example.
As I want to keep the program simple, I won't allow people to upload their own models. It would require many, MANY options for people to get it just right, and I don't want to have to deal with every single sort of wrong model people could upload.
That makes sense, thank you for your response!
this is such a cool tool, cant wait to see more updates in the future!
will you be adding an option/slider to change the FOV? I like my model to look more 2Dish so I usually crank the FOV setting all the way up when in Vseeface. great program by the way!!
This is cool, but are channel points the only way to trigger it? I am not going for affiliate/partner and would just like it to be possible to trigger interaction with chat commands. Is that on the cards?
You can press Space to trigger the balls manually! :D
As far as chat commands go, it would require a bot to be setup by the user, which I don't want people to do.
I bought this so that my viewers could interact with me and not for the manual ball throwing effect. I only learned that it requires channel points to work for interactions from the readme, after buying. That's not something one would expect from reading the description alone, so I did not ask beforehand. Please make this clear in the tool description, because this tool is of very limited use to those who do not wish to be partner or affiliate.
I understand, I will add that it requires to be affiliate/partner in the description. If you want a refund I will gladly give you one. Simply tell me.
u can do points with stream elements its free
The kind of points you can set up with bots are not the same thing as the Twitch Channel Points program.